Belts, crews, and the first shot
Load the belt that matches the target, not the one with the highest pen on paper. Crew reload and rangefinding matter more than a camouflage skin. Keep additional game information nearby when you test a new BR.
Air and ground in one lineup
A fighter that cannot dive on the same map as your tank is a wasted spawn. Bring a plane that can actually reach the cap. Check related resources before you mix naval into a grind you do not need.
- Bomb the cap only if your team still holds a spawn. See additional guides for extra notes on ticket bleed.
What a death costs you
Spawn points are the real economy. A heavy tank after a reckless light spawn can leave you spectating. Save more game information for when you keep running out of points mid-match.
- Repair, then J out only if the hull is done. Skim this resource if you still misread a repair timer.