Cover you can delete
A wall is a plan until someone charges it. Fight from a floor you control, then drop the rest. Keep related resources handy when a stadium layout still feels random.
Steal, dunk, deny
The team that holds the cashout wins more than the team with the first vault. Sit off-angle. Interrupt the steal. Check additional guides before you lock a ranked class.
- A third team loves a loud dunk. Wait one beat. See more game information for extra notes on third-party timing.
Gadgets that match the arena
Lights scout. Heavies reshape. Mediums glue the plan. Swap if the map is all stairs. Skim this resource when your gadget loadout keeps losing to a simple charge.