Wave states before the roam
A crash lets you leave. A freeze holds the enemy. Pushing with no plan just donates a plate. Keep additional game information nearby when you review a bad mid roam.
Dragon, Baron, and the clock
Show early if you want the pit. Show late if you want a catch. Do not start an objective with no wave. Check related resources before you ping a contest you cannot win.
Wards that actually see a flank
One ward in the river brush beats three wards in your own jungle. Sweep before you walk into fog. Skim additional guides for extra notes on control-ward timing.