Survivor tiles and gen split
Run a loop you can leave. Do not commit to a pallet if a teammate is already on a nearby gen. Keep additional guides nearby when you relearn shack and jungle gyms after a map change.
Killer pressure after first hook
Hook, then patrol the next two gens, not the hooked player. A tunnel is loud. A three-gen is quiet and wins. Check more game information before you swap add-ons for a new killer.
Four perk slots that change the trial
Pick info, speed, or second-chance. Mixing all three usually dilutes the build. Skim this resource for extra notes on exhaustion timing and aura reads.